Games are desirable. They put users in control. The users get rewards. Gamers go at their pace. Games require mastery for advancement. Success at some level is inevitable.
http://www.scoop.it/t/knowledge-economy/p/2009237131/gamification-bring-gaming-mechanics-into-non-gaming-environments-getting-smart-by-adam-renfro-fixing-failure-gamification-gaming-pace Gamification: Bring Gaming Mechanics Into Non-gaming Environments - Getting Smart by Adam Renfro - fixing failure, gamification, gaming, pace
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