Thursday, 28 June 2012

Gamification: Bring Gaming Mechanics Into Non-gaming Environments - Getting Smart by Adam Renfro - fixing failure, gamification, gaming, pace





Games are desirable. They put users in control. The users get rewards. Gamers go at their pace. Games require mastery for advancement. Success at some level is inevitable.







http://www.scoop.it/t/knowledge-economy/p/2009237131/gamification-bring-gaming-mechanics-into-non-gaming-environments-getting-smart-by-adam-renfro-fixing-failure-gamification-gaming-pace Gamification: Bring Gaming Mechanics Into Non-gaming Environments - Getting Smart by Adam Renfro - fixing failure, gamification, gaming, pace

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